These are just quick little ideas / experiments and otherwise made within the last few hours of my day with Modo.
Test image establishing workflows between Modo and Blender's particle systems
Testing out Chromfell's building displacement packs on an abstract scene.
Blender fluid simulations brought into Modo.
Quick experiment deforming particles using procedural modifier stack in Modo.
Another procedural modeling project using Modo.
Used by Foundry for the Modo901 promotion.
Randomly generated designs and color schemes using FilterForge.
Controlling particles using gradient maps in Modo based on falloffs.
Again controlling particles with a noise falloff.
Experimental displacement map made with gradients.
Repeated patterns using procedural modifier stacks.
Experimenting with Teya for a quick concept / idea.
First image using Modo's new render engine: mPath.
Experiments with noise patterns using Trapcode Tao.
This particular image was picked by Ello and was printed in their charity book.
A simple particle system with curves set to produce particles.
Experimental fractal shape made by repeating modifers. Textures were produced using a video synthesizer.
Experiment using arrays in Modo to draw a squiggly line procedurally.
Promotion for Yardsale Marble Texture pack (not released yet)
Experiments with architecture and fractals. Scene made with modifiers on repeat until it formed a unique shape.